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Undertale soulless endings
Undertale soulless endings









undertale soulless endings

His ending was actually quite solid, and left him sad to be soulless, but happy that he at least had to have met a truly wonderful friend. This Undertale feeling is when you leave a different job half-finished, the goal of making the happy ending for all your friends.Īsriel falls under this category, but only slightly.

undertale soulless endings

Sans, Chara, Muffet, Asriel, Gaster even! Papyrus! The reason the unsatisfaction feels so much like completionism is because they stem from the same thing! Completionism is when you leave a job half-finished, the goal that is discovering every secret. There are too many questions Toby never answered. I won’t stall any longer, the reason I, and I’m sure all Undertale fans, feel so unsatisfied when the Pacifist ending ends is because:

undertale soulless endings

That’s really the reason I joined this forum in the first place it helped keep in check my rampant need for something I had no way of identifying. I didn’t know what,īUT the feeling died down when, and this is the crazy part, I listened to theories, or wandered around the forum. It made me want to play genocide, to do… something. Whenever I watched parodies of Undertale songs, or watched AMVs or things like that, the unsatisfaction I felt basically tripled. You see, the yearning I, at least, felt isn’t static, slowly dying down like nostalgia or completionism (or game-addicton), this feeling fluctuates, and that’s the most telling thing. Just examine the feeling as you go around the Undertale community. So what is it? Why, after playing Undertale do we feel such a strong compulsion to keep going? A feeling that can last for months, and while similar to the feeling of completionism, strikes too many people to be it. This is especially the case for the many people whose goal was turned to the will to find the true happy ending for all the monsters you’ve grown to love. The itch of completing can’t be felt by people whose only goal is to have a good time, or just to play the game because their friend told them to. People don’t go into Undertale with the goal of playing every possible ending, and if it is, that goal usually changes throughout the Pacifist run’s storyline (for me it was in the Judgement Hall). The itch felt by stopping a game halfway through is a natural response drawn by setting a goal for yourself, but stopping half-way through and failing to complete the goal. Gamers usually feel an itch should they stop playing a game halfway through, and the itch can last for months, even years! Everything seems to fit, so is this the real reason?Ĭompletionism is actually not a common trait among gamers as we know it, especially the type of gamer drawn by Undertale. So if it’s not because of the sad ending, and it’s not because of post-game nostaliga, is it the gamer’s hard-wired programming to complete all the secrets of a game? It would make sense, considering how many people drawn by this feeling end up playing Genocide. Unless we’re all PURPOSEFULLY making ourselves feel like this, I doubt this unrest that has lasted months (for some people) is what most people write off as “just missing the game and its characters.” The forces at work here are stronger than anything any other video game has induced. Not only that, but the better the game, the faster you can get over the feeling. The feeling is so strong, some try to write it off as post-game nostalgia, a common ailment in incredible games like Undertale, but post-game nostalgia has a specific survival rate: at most three weeks. A feeling so strong, I can only half blame the Undertale fans who played through Genocide in the vain hope of soothing that unrelenting voice. No, what I felt at the end of Pacifist was an unparalleled feeling of something missing, something wrong. If I COULD save Asriel, I would do it in a heartbeat, but my friendship with Asriel is something I can give a good cry for and move on. No, whenever I think of Asriel, I can only smile, because if it had to be a choice between him never existing or this short moment between us, I can’t help but say I’m glad I got to be with him for that short time. THAT REALLY SUCKS!!! And yes, that is true, but even now, I don’t really think of Asriel’s failure and scream to play more, like the strange unsatisfaction I felt when ending the Pacifist run. After all, the Pacifist ending straight up leaves him eternally soulless. I can hear some people in the comment section saying that characters in OTHER games aren’t as heart-wrenching as Asriel’s unhappy ending was. Winning any game is a bittersweet ending, in a sense, because the game is finally over. First of all, it’s not because you can’t save Asriel.īittersweet endings are in plenty of games (see Legend of Zelda) and letting these characters go is a natural part of winning the game.











Undertale soulless endings